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The Illusion of Control in ‘Black Mirror: Bandersnatch’
How the interactive film exposes the absence of free will and choice
Black Mirror is a speculative-fiction anthology series created by Charlie Brooker that highlights the dark aspects of modern society, particularly as it relates to our relationship with technology. Each stand-alone episode paints a picture of a world that’s futuristic, yet believable; sleek, yet horrifying. Each of these study guides will examine the themes of a particular episode. All screencaps are mine.
When we first got word that 2018’s entry of Black Mirror would be “interactive” and a choose-your-own-adventure-style story, I laughed. Black Mirror, with the exception of episodes like “San Junipero” and “Hang the DJ,” is a very pessimistic show. So an episode said to allow you to make choices would undoubtedly be about the illusion of choice, free will, and control. With Bandersnatch now released, that remains true.
Choices and Consequences
Right off the bat, the first choice you’re presented with is between two breakfast cereals for Stefan. The second is a choice regarding what music Stefan listens to on the bus to Tuckersoft. They’re obviously small choices, serving more as a tutorial for the rest of the episode, a proof of concept that shows your choices will have material effect. Stefan’s fate is in your hands; you can determine how the story unfolds and ends.